PlayStation VR to sell 8m units in 24 months – analyst 

The USD 399 price point of the PlayStation VR and predicted 53 million PS4 consoles in the market by the end of 2016 are pushing analysts´ sales expectations.

AND: Sony has currently 230 developers working on VR games! This is going to be huge……

Full story: PlayStation VR to sell 8m units in 24 months – analyst | GamesIndustry.biz

PlayStation VR: Sony is “probably going to reject” games under 60 fps 

Sony obviously is very serious about visual quality with it´s VR headset to be launched in fall – and obviously will be capable to show one scene using the VR and another scene on the television or monitor.

Full story: PlayStation VR: Sony is “probably going to reject” games under 60 fps | GamesIndustry.biz

CCP raises $30 million to support VR efforts

CCP is one of the leading developers for VR games and Gunjack will launch on Samsung´s Gear VR platform later this month. EVE: Valkyrie is expected to launch with the Oculus Rift and Playstation VR in early 2016. The cash injection should help them to keep the leading position.

Full story: CCP raises $30 million to support VR efforts

Kickstarter: more than half of game projects fail

USD 215m have been tried to raise within the games category, only 43 percent of projects have been successful with a total of USD 23 million collected. Film and video are leading at Kickstarter in number of projects submitted, followed by music. The games category takes 7th place.

Link: Kickstarter: more than half of game projects fail – report | GamesIndustry International.

NPD: Kids spend five days a week on mobile devices

According to NPD Group´s latest study, kids have an avverage of 12 apps on their mobile devices, out of which 6,5 are gaming apps and 88 percent of the total apps were acquired for free.

Gaming is by far the most popular on a kid´s average 5 times one-hour sessions per week.

Full story: NPD: Kids spend five days a week on mobile devices | GamesIndustry International.

Red 5 Studios CEO: “Who needs publishers any more?”

“You’re either an indie game or you’re a massive AAA, IP-backed sequel with derivative game play that’s rehashed over and over again as it’s the only safe bet you can make when you’re spending hundreds of millions of dollars. The failure is that there’s no middle ground.”- Couldn´t be more true…..

Full article: Red 5 Studios CEO: “Who needs publishers any more?” | GamesIndustry International.

Tax credits for video games extended by EU

European Commission has extended the 20 per cent tax rebate for French developers if they can prove that the games in questions are culturally significant. The priviledge will end Dec. 31st, 2017 earliest now.

This news has special significance for the UK industry, as the last budget sees the British government´s promise of a games tax break scheme for Britain as well.

Will other European countries follow?

Full article: Tax credits for video games extended by EU | GamesIndustry International.

The HTML5 Age Is Upon Us

A major strength of HTML5 ist the potential portability across devices that implement the interfaces (which they sure will do). Although the handling of different screen-sizes and formats needs a professional approach, savings on not developing native applications in addition to a web-application are potentially enormous.

Guest editorial by James Austin, CEO of Turbulenz – Full article: The HTML5 Age Is Upon Us | GamesIndustry International.