Swrve has been tracking the habits of newly entering F2P-players throughout 90 days: 2,2 percent of the new players ever spent money and half of that money coame form just 10 percent of that group (0,22 percent of the newly entered players).
Another interesting fact: Two-thirds quit playing within a day after download.
Short summary: Only 2.2% of free-to-play users ever pay – Report | GamesIndustry International.
200.000 ePlayers are taking part in more than 1.000 World of Tanks tournaments now – so it seems like there is a certain demand of the community. Wargaming (which has 80 million registered players now) is now installing a dedicated team.
Full story: Wargaming to invest $10m in eSports in 2014 | GamesIndustry International.
Social Casino Games are one of the top-revenue categories in mobile gaming. Within the iOS store, 20 of the publishers are among the top 100.
Full Dsistimo report: Social Casino Gaming Report Part 1: The Biggest Publishers Globally | Blog | Distimo.
The Minecraft developer more than doubled profits and revenues are up 38 percent to USD 316 million — which is an impressive EBIT-rate…. The five-year-old game is still on the rise, which is quite unusual. Sales of PC-version, Console-version and mobile version are nearly equally a third of revenues each.
Also interesting: The IP belongs to co-founder Markus Persson, who got license payments of USD 130 miliion last year alone.
Link: Mojang made a $129 million profit in 2013 | GamesIndustry International.
About 1,5 percent of all active mobile users purchase anthing. Of those, 49 percent made only a single purchase. Average in-app purchase is USD 5,94.
So, the industry´s actual revenues are more or less based on a still very small figure of active purchasers – there is much space for future development.
Full story: .15% of mobile gamers make up 50% of in-app revenue – Survey | GamesIndustry International.
“Clash Of Clans” studio made an average of nearly USD 2 million daily in 2013 and is now reported to be on a USD 5 million daily level.
Full story: Supercell reports GAAP revenues of $689m | GamesIndustry International.
“Puzzle & Dragons” developer GungHo expects record revenues of USD 1,2 billion this FY (ending this month) – with a nice USD 700 million as net profit!
Full story: GungHo expects $1.2 billion revenue this fiscal year | GamesIndustry International.
South-Korean CrossFire pay-to-win structure obviously pays off…… The concept of allowing players to purchase their way to greater power has generated USD 957 million in 2013.
(source: SuperData Research)
Full story: An Online Game You’ve Never Heard Of Made $1 Billion Last Year – Business Insider.
Fishlabs was having some hard times, laying off 25 people in October when it filed for the equivalent of bankruptcy. The search for a major investment now ended in a full scale change of ownership – Koch Media. All present 52 staff will become part of Koch´s Hamburg office.
Full story: Update: FishLabs buyer is Koch Media | GamesIndustry International.
For 2013, the US mobile game market is expected to increase 25 percent to USD 3 billion – according to Superdata. Average revenues per users have remained quite flat since the beginning of the year (about USD 22,per month per paying user – with a conversion-rate of 4,68 percent and an average CPA of USD 2,25). Superdate projecta iOS CPAs will be in the USD 7 to 8 range in December – and calls it a “user acquisition bloodbath”.
Full story @ GamesIndustry: iOS cost per install to exceed $7 over holidays | GamesIndustry International.