Only 2.2% of free-to-play users ever pay

Swrve has been tracking the habits of newly entering F2P-players throughout 90 days: 2,2 percent of the new players ever spent money and half of that money coame form just 10 percent of that group (0,22 percent of the newly entered players).

Another interesting fact: Two-thirds quit playing within a day after download.

Short summary: Only 2.2% of free-to-play users ever pay – Report | GamesIndustry International.

Mojang made a $129 million profit in 2013

The Minecraft developer more than doubled profits and revenues are up 38 percent to USD 316 million — which is an impressive EBIT-rate…. The five-year-old game is still on the rise, which is quite unusual. Sales of PC-version, Console-version and mobile version are nearly equally a third of revenues each.

Also interesting: The IP belongs to co-founder Markus Persson, who got license payments of USD 130 miliion last year alone.

Link: Mojang made a $129 million profit in 2013 | GamesIndustry International.

CEO Sean Rad Says Dating App Tinder Has Made 1 Billion Matches

The intensively discussed app obviously is only counting if two users express mutual interest. That´s up from 1 million matches in January 2013 and 500 million matches in December 2013.

The fast growing company obviously also has some plans of connecting people non-romantically as well in future.

Full story: CEO Sean Rad Says Dating App Tinder Has Made 1 Billion Matches | TechCrunch.

15% of mobile gamers make up 50% of in-app revenue

About 1,5 percent of all active mobile users purchase anthing. Of those, 49 percent made only a single purchase. Average in-app purchase is USD 5,94.

So, the industry´s actual revenues are more or less based on a still very small figure of active purchasers – there is much space for future development.

Full story: .15% of mobile gamers make up 50% of in-app revenue – Survey | GamesIndustry International.